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CONTACT
Race and League Rules
Event Participation
- All event participants must be members of ANZ Racing
- Races will take place on time without exception. The session lobby shall be created at least 30 minutes before the race is due to start.
- If you refuse to select your assigned car, the session may be restarted, and you shall not be re-invited. If this violation is repeated for a second time in any subsequent race, you may be removed from the league.
- For racing disciplines involving teams or constructors, you are not permitted to change teams during the season.
- Only an Organizer may begin a session or select 'Go To Track' to start the race. Failure to comply with this rule will result in a 30 second race penalty.
- Please be courteous and notify the Organizer if you are withdrawing from the league. Please don’t just stop showing up. I repeat, please be courteous and immediately notify RAF1FA if you are withdrawing from the league.
- If you know you will miss a race, you are required to notify the Organizer, or post in ANZ Racing page announcing your absence.
- If you miss 3 races in a row without notifying the Organizer, you will forfeit your seat to the first driver on the waiting list, and if you wish to race again, you will be placed at the bottom of the waiting list.
- If you need to retire during a race for any reason, you must inform the Organizer of the reason after session is over. Please refrain from sending messages while in session to avoid Lag and Disconnection issues. Failure to inform Organizer within 24 hours this will be logged as a ‘rage-quit’.
Lost Connection & Disconnects
- It is the responsibility of the Organizer to make sure their event is hosted using the most stable connection available. In some cases it may be necessary to have somebody other than the Organizer host the event.
- If any one driver loses connection during the first 5mins of Qualifying, Lobby will reopen once. If any driver/s lose connection at any given time after lobby reopens, lobby is closed indefinitely and driver/s may re-join session starting at the back of the grid or elect the ‘2 race points system rule’.
- If any driver loses connection after qualifying, at race start or during race, Driver's may elect the ‘2 race points system rule’.
Race Points System Rule
- If any driver falls victim to a lost connection or is absent from two regular season races in the championship they may elect to choose their top scoring race of the season so far. At which the total points will be cut in half (rounded up) and added to your CHAMPIONSHIP points AT THE END of the championship.
- At the start of each race the host will announce their connection speed and therefore must be confirmed by all drivers. If the host losses connection at anytime the race will be restarted immediately at 50% distance, race only and random grid positions.
Mass Disconnects
- In qualifying, if 9 or more drivers start the session and 6 or more disconnect, or if 8 or less start the session, and 4 or more disconnect, that will be considered a mass disconnect and the session shall be restarted.
- If 9 or more drivers start a race, a mass disconnect is defined as 6 drivers being disconnected within the completion of 3 laps of the leader.
- If 8 or less drivers start a race, a mass disconnect is defined as 4 drivers being disconnected within the completion of 3 laps of the leader.
- Anyone in Spectate Mode is not considered a “driver“
- If less than 50% race distance (rounded up to nearest whole lap) has been completed when the parameters of a mass disconnect are met, the race will immediately be restarted - a 'race only' lobby with a rolling start. The rolling start will consist of the driver's finishing position in qualifying from the previous session and at the start of the race, each driver will be instructed to obtain the positions they gained in the previous qualifying session. Safety car rules will apply once the grid is sorted on lap 1 of the race and the race will be resumed on lap 2.
- If greater than or equal to 50% race distance (rounded up to nearest whole lap) has been completed when the parameters of a mass disconnect are met, the race will be suspended and considered finished. ½ Points will be rewarded based on grid position.
Qualifying
- During your OUT and IN laps in qualifying, you must ensure you do not impact another driver who may be on his hot lap.
- In Qualifying, each driver is responsible for ensuring there is enough track space to complete their hot lap. It is not the responsibility of any driver ahead who may also be on their hot lap.
- If a driver is on an out/in lap and 'holds up' another which is on a flying lap, the driver will receive a qualifying ban for (in the next session/event) the first offence. The second time the driver does this they will be banned for participating in the next event. If the driver is to do this a third time, they will be removed from the league. Note - Avoid the racing line when close to other drivers if you are on a out/in lap to avoid any incidents.
Pit Etiquette
- When you exit the pit-lane, you are not permitted to cross the white line.
- Cars on the race track have right-of-way over cars entering the race track from the pits.
- If you intend to pit, but are alongside another driver at the pit entrance and they are blocking your entrance to the pits, it is your responsibility to yield by slowing down. Do not swerve in front of other drivers to enter the pits.
Car Contact
- Contacts and collisions must be avoided.
- Bump passes are not permitted. Bump passes are defined as the trailing car creating contact with the leading car in order to gain the preferred line and emerge in front.
- If contact between two drivers occurs, the trailing driver will be deemed responsible for the contact unless the contact is caused by the leading driver breaking a rule specified in these regulations.
- If you can prevent an incident by steering into the dirt, grass or a wall; you are expected to do so.
- If contact between drivers occurs that results in the guilty driver making up the position on the innocent driver, the guilty driver must immediately relinquish that position; even if it means the guilty driver has to allow drivers who were not involved in the incident to pass while waiting for the driver they created contact with to resume racing.
- If you have to relinquish a position, move off the racing line before you slow down. Coming to a full stop is not allowed. Continue at the slower pace until the other driver passes you.
Corner Rights
- If a car has sufficient overlap at the turn-in point of the corner, then cornering room must be given by both cars to allow the cars to take the corner together.
- ‘Sufficient overlap’ or ‘overlap’ is defined as having any part your front wheels alongside the rear wheels of the car ahead. A following car has right to road at any time that it has overlap. Leading or defending cars must yield to this right to road.
- In order to be entitled to space at corner exit, the following car must maintain overlap throughout the corner. Having overlap at turn-in does not grant you space entitlement at corner exit by default. If sufficient overlap is not kept throughout the corner then the leading car has the right to choose any line he wishes at the corner exit and the trailing car must then yield.
- If 2 cars enter a corner with overlap and that overlap is maintained throughout the entire corner, the car on the inside must maintain an inside line throughout the entire corner and the car on the outside must maintain an outside line throughout the entire corner. If any car narrows or tightens his radius which results in him ‘crossing lines’ from outside to inside or vice-versa that driver will be at fault for any contact that ensues.
Defending Your Position
- More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one car width between his own car and the edge of the track on the approach to the corner.
- Any driver defending their position on a straight, and before any braking area, may use the full width of the track during his first move, provided no significant portion of the car attempting to pass is alongside his.
- For the avoidance of doubt, if any part of the front wheel of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a ‘significant portion’.
- Blocking is not permitted at any time.
- Any deviation by a driver from the racing line, that is a reaction to a move from the trailing driver which impedes the trailing drivers forward progress, is not permitted at any time.
- You are entitled to choose your racing line, and positioning your car on the inside line is a fair manner to defend your position. However, you must position your car on this defensive line before the trailing driver attempts to pass you, and not as a reaction to his attempt.
- The ahead driver must not make any malicious or inappropriate braking or slowing manoeuvres. Leading drivers must never 'brake test' the car(s) behind them, swerve in a braking zone, or try to break a tow. The leading driver is entitled to be slower or use longer and earlier braking zones than the trailing driver. They are also entitled to use whichever racing line they choose.
Being Lapped
- As soon as a driver is caught by another driver who is about to lap him, the driver who is about be lapped must allow the lapping driver past at the first available opportunity. He must do this safely, and with minimal disruption. He should be predictable, and he shouldn’t brake hard or quickly change his racing line.
- If you have been lapped, you can only attempt to unlap yourself if the lapping car clearly loses pace or makes a mistake which allows you to pass. However, if the lapping car regains pace and catches back up to you, you must again allow it to pass.
Recovering from an Incident
- A driver recovering from an incident must not impede any other car.
- If there is not an opportunity to safely rejoin the track for several seconds, you must wait until it is safe to do so.
- If two or more cars involved in a position battle together leave the track for any reason they must rejoin in the order they left the track and without gaining an advantage.
Track Limits
- Drivers must use the track at all times. For the avoidance of doubt the white lines defining the track edges are considered to be part of the track but the kerbs are not.
- A driver will be judged to have left the track if no part of the car remains in contact with the track.
- Corner cutting is generally policed by the game, but cars are to not track-extend or corner cut in order to gain time on a driver of building a gap. Corner cutting or track extending repetitively to improve lap times will be reviewed and dealt with, penalties such as race, qualifying and time penalties will be handed out to drivers offending these rules. Should a car leave the track the driver may rejoin, however, this may only be done when it is safe to do so and without gaining any advantage.
- A driver may not deliberately leave the track without justifiable reason.
- If a position is gained by running off track, you MUST relinquish that position.
Reserve Driver Assignment
- Reserve drivers can only be assigned to a vacant seat by an Organizer
- If one seat becomes available, the first available reserve will be assigned to it.
- If multiple seats become available, the first available reserves will be assigned to the Constructor with the fewest points in the Constructors Championship.
- If an additional seat becomes available after a reserve has already been assigned to another seat, that original assignment will not change, even if the second Constructor has fewer points than the first.
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